Hi!
I try to create my own mask for the projector. However, I have some difficulties of understanding of how it works. Let me tell you how to reproduce the picture that make me confusing:
- Create a cube or capsule.
- Create an empty gameobject and make it to be the child of the cube
- Add projector component to the empty gameobject
- Add your material to the projector ( I have a black circle with a white background) and don’t forget to make texture to have wrap mode Clamp.
So… if you did all thing as I had, you probably will see a large texture over the terrain. If you inverse your texture all will be OK. As far as I understood my mask wasn’t correct. But what I really do not understand is why do I see the huge texture that is much bigger than the projection area ? Shouldn’t it be limited by projection area ?
Thank you in advance.
P.S. To show you how big it is I’ll provide you a screen: