Leepo
1
This question consists of two parts:
How does the regular (browser) caching work for webplayers?
How and for what files does the new unity-supported webplayer caching work?
(This was added in 2.6, clients can change their settings here: http://cdn2.unity3d.com/setup/)
system
3
Jonas,
Can the Unity built-in caching also cache a streaming web player's data stream containing all the levels, or is it restricted to caching asset bundles?