I’m attempting to design a node based editor in Unity. One of the prerequisites is for it to be a scriptable object, but also to reference objects in a scene. Timeline manages to do this. How does that work? How can I create a similar system for my grapher?
Have a look at Unity - Scripting API: ExposedReference<T0>. I am not an expert with them, but it’s how unity references things from timeline etc assets back to the scene heirachy