Hi All,
I’m designing parts in a CAD package called CREO, then exporting to .OBJ files. I’m getting poor results when trying to wrap a tiling pic around it. I’ve done a few tests on a simple cube to try and understand the details of how Unity works, see below (more complex parts are coming out bad). I’m adding a generic tiled image pic to simple cubes, posted below.
Here’s the start part of each test, 3 datum planes and a coordinate system
Tiled pattern I’m adding to each test:
Here’s the tests:
test #1 = creating a cube as a gameobject in Unity and then adding the material, this is how I want it to look. Pattern is nicely wrapped around the cube and matches around edges.
Other versions are with the coordinate system in different locations relative to the cube (in middle of cube, at a corner, outside the cube …etc), all look bad.
test #5= Selected a datum when exporting the .obj file instead of selecting a coordinate system (all other version I selected a csys as a reference when exporting the obj file).
At any rate, any ideas on how to get the .obj to export such that unity wraps the texture nicely would be hugely appreciated.
Hope I conveyed enough information…
Thanks,
Vanz