I’ve been having difficulties creating a very bouncy surface in a 2d top down game.
I think the built-in Unity physics Material 2D bouncyness property is perfect, but I want to affect it to increase the bounce as much or as little as I want – and I want to increase it way beyond the built in allowed number.
Is there a way to expose this calculation and tweak some parameters to make it more bouncy? Or if anyone know how they would calculate it and how I could get a similar effect but with more degree of control over it?
I’ve seen a number of bounciness answers on this forum, but when I tried them out I usually get bounciness working for a certain axis, but not the other…
One idea i’ve had, is to somehow increase the velocity of the object right after it bounced off a surface with applied unity physics material 2D bounciness 1. But I’m not sure of the correct way to do this or it will have the effect I want.