I’m coming from Director where Z alpha sorting was a nightmare. I’ve done a few tests with Unity and I’ve seen no issues with Z alpha sorting so far. I’ve played many alpha textured planes beside/on top/infront/behind of one another and so far I’ve seen no issues. I have seen some posts in the past where people had issues, so I’m wondering if maybe that’s something that was fixed because again - I’ve seen no issues so far
You’re testing it out with the simplest shape ( a plane), that’s why you don’t see any issues yet.
If you start having more complex meshes, like a mesh with triangles behind other triangles (like a cylinder) is when you’ll start having issues. It will eventually become more of a challenge, if not impossible to achieve what you want.
Many people end up resorting to the cut-out shader. (This is the case for any engine)
But for just planes, I have not had any issues. Just setting the rendering queue of the materials provides the desired results. I use this for multiple layers of decals on a wall or floor, for example.
Setting the rendering queue guarantees the order the planes are drawn
OK thanks. Yeah I was just going to use planes for those types of images