How Does Unity Handle Conflicts and Sync Issues in Distributed Authority Systems?

I came across this update: Multiplayer development status and next milestones - September 2024.

How does Unity’s distributed authority system deal with situations where two or more players try to interact with the same object at the same time, especially in fast-paced multiplayer games? Does Unity provide built-in tools or solutions to manage these conflicts, or is it something developers need to program themselves? Additionally, how does Unity ensure that all players see the same updated state of the game and prevent any desync issues during these interactions?