Ex: An enemy is hit with two projectiles within the same frame, and both will have to calculate and apply damage.
Does it (kind of) multi-thread or queue the two calculations?
Does it ignore one of them?
I obviously want both calculations to occur, so do I have to write a bit of extra code that will allow for this at all?
Suggestions for how to do this (or work-arounds) would be helpful, thanks. [^_^]-b