Good day. I’ve checked the player settings documentation for android ( Unity - Manual: Android Player settings ) and it didn’t have any detailed explanation on how the Auto option for the Graphics Level works. I would like to ask, how will the build determine which GL ES Level to use when it’s run on the actual device? Thanks in advance.
That’s a good question.
Long story short, we are trying to apply the highest level, but if the device does not support it, we fall back to lower GLES version. In Unity 5.0, that’s GLES3=>GLES2.