Hello everyone,
Just a pair of questions about Vertex-Lit rendering…
For my project i would want to have some very large level-wide objects that have to be affected by many realtime lights at the same time in different places. Is vertex-lit rendering someway conservative on the number of lights affecting a single object? Would I face some problems trying to lit a single huge mesh with a tons of lights that have to affect only a little part of the mesh? I have tried testing this but i encountered another problem along the way…
When i duplicate some lights in the scene (always using vertex-lit rendering and vertex-lit shader everywhere) their effect on a particular mesh disappears… this happens more often when the duplicated lights have a short range and when the mesh is affected by other lights with different ranges, colours and intensity. Is this a weird problem I am facing, or some limitation of the vertex-lit rendering path? Can i solve this anyway?
Thanks and sorry for bad english, hope someone understood something…