G’day guys, I have a simple question regarding one use of colliders.
I’m drawing up plans for a third-person project, where the player will explore an indoor environment, filled with rooms and hallways. I’d like to create empty gameobjects with box colliders, behaving as triggers, so that I can track which section of a level the player is in, so that I can trigger events.
My only question is this: how much does a collider employed in this manner affect performance? If I used OnTriggerEnter/Exit, it could be as simple as two events code-wise, but I thought I’d see if anybody else uses them for this kind of purpose.
Cheers,
-Stew