how expensive is GameObject.FindGameObjectWithTag (...).GetComponent<...>()?

Considering I’m making a game intended for android and my scripts are choke full of the GameObject.FindGameObjectWithTag (“…”).GetComponent<…>() commands… is this too performance-heavy? Thanks!

How expensive? In what units of measurement would you like its cost to be expressed in?

Try playing your game on target hardware. Does it perform well enough for you? Then it’s not too expensive.