Perhaps the most straightforward way I can put it: are there things in visual scripting that i will simply not be able to do, except learning programming code?
Going to give examples with the (probably) most complex systems of the game i am starting to make:
Could I develop a faction system, where entities level up and climb positions within such factions (many at a time, happening in all factions simultaneously), with reputation systems that changes how the factions and individuals interact with themselves? Could I program a complex physics based combat?
I don’t have trouble at all on imagining how to use values and booleans to make the game respond to what I need, like how to increase a player reputation on the game by doing certain specific task and how to trigger NPC actions based on such, the math to reduce his velocity proportionally to his inventory weight, etc. etc. (except for the physics-based animations, which sound black witchery, that is, awesome stuff), but I do have a hard time decorating syntax, etc. If Visual Coding does not have any intrinsic limitation that would simply prevent me to do determined type of more complex, I’ll guess it would be a gift from Heavens (no illusions about the difficulties that one shall face anyway, though).