Hi, I didn’t manage to any replies last time I tried to get this one answered, I will try and explain the problem a bit better.
I wish to Play animation “A” during this state I would like the user to decide which animation will play next , B or C.
at the end of animation A playing , it should then switch to either B or C , which the user decided upon.
I need Animation A to complete before B or C starts.
Here is my Original question:
Hi, I am using Untity 4 and Mecanim to animate a non-humanoid generic object. I would like to find out at runtime, how far through a particular animation my Animator State machine is. if it is say 75% though “dance the Jig”, I would like to set a parameter and possibly make a transition to another state.
Any thoughts as I am finding it really difficult to find tutorials / info on mecanim for non-human or generic animation.
Thanks