How feasible is it to have a multiplayer game in Unity with 100 - 200 players on one server?

Assuming I have the infrastructure available, does anyone have any examples of games or projects that have been attempted where a developer has got 100 - 200 people on it? I’m curious about the compatibility side of things. I know in theory it’s possible but it would be nice to see if somebody managed to get a working example going.

I’m not talking 2D obviously, but a full 3D game like an FPS.

Is it doable? Sure, it comes down to how optimized your code is, how efficiently you utilize network communication, etc. Unity itself won’t be your limiting factor on that, it will be how you implement your try at achieving that goal.