How get game object rotation

I need to get game object x rotation to verible .I did but it giving me 0.03579392 like float how I get that like 90,34,78 like that

Rotations in 3D space are more complicated than it seems in the editor. Programmatically, transform.rotation is a quaternion, which has x, y, z, and w values from 0 to 1, which allows rotations to function more effectively without issues. What you’re looking for is Euler rotations. The property for that is transform.eulerAngles, and then .x etc will return values in angles. E.g. myObject.transform.eulerAngles.x.

I hope this was helpful :slight_smile: