I imported a model from blender, that was rigged, i created the bones and everything is working pretty well, but when i animate it, i want to get the exact position of a specific bone, but when i animate it in unity i just rotate the bones, so the position of this bone is always the same, there is a way to get the exact world position of a bone imported from blender, but animated in unity? thanks for helping me ^^
Solved it, you just need to use transform.position to get the actual position, while in rig configuration of the model is generic, tested it and worked pretty well, you can also set the object parent to the model, and set the local positon to 0