i tried make a script that when something collide with hand collider it will joint it
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HandConrtoller : MonoBehaviour {
public FixedJoint joint;
// Use this for initialization
void Start () {
}
void Update () {
}
void OnCollisionEnter (Collision collision )
{
if(collision.gameObject.GetComponent<Rigidbody>())
{
joint.connectedBody = collision.gameObject.GetComponent<Rigidbody>();
}
}
}
and it doesnt give me error but it also didnt work