I want to assign a keyboard key to my animation so it can start and end.
I want to animate a 3D model of a robot arm inside Unity, is really simple I have only to rotate the arm in one axis, but I want to control it with the keyboard.
I want it to play the animation when a key is pressed.
Thanks in advance
Check those examples.
Well, you make it check if the player uses a key:
if (Input.GetKeyDown ("space"))
and if it does, it plays that animation:
When you export the model (Assuming FBX), it should export the animations... You can read those here:
Hope that further helps you.