how i can bake one object per one texture?

how i can bake one object per one texture?
please see image below

some one know ?

There’s no image, and I think the correct answer is “in your modelling suite”.

please Internet Explorer to see image
thank!

Huh ?! how come it does work in ie but not chrome :s

Anyhow, afaik beast makes its own uvsets, which would bring you back to either;

  • just uv-mapping the uv2 in your modelling suite
  • uv-mapping ánd baking the uv2 in your modelling suite

That would likely make the shadowmap stick to a single texture atlas.
Be sure that you don’t have “Generate Lightmap UV’s” enabled on the objects you want to apply these techniques to!

Didn’t try it myself, but since beast normally uses the uv2 coordinates that’s how i’m assuming it should work.
Hope it will get you somewhere!

yes i know and this trouble i have a new quest in here
http://forum.unity3d.com/threads/182789-how-i-can-use-uv-channel-2-in-3dsmax-to-bake-lightingmap-in-unity3d
how i can use uv channel 2 in 3dsmax to bake lightingmap in unity3d ?
i don’t want it destroy my uv2 in 3dsmax
because it will create new texture and i can’t control it