Hey guys, im new here and i want to know how i can export an texturemap from unity3d in an png/raw rgb (ROMM) format.
An example, i want to have texture 1 (Grass) in unity3d with the rgb (ROMM) 1 1 1,
and the texture 2 should have rgb (ROMM) 2 2 2. (png/raw)
What I mean is here better explained :
I want the output file in png/raw if possible.
I hope you can understand my english. ![]()
I dont know if im here in the right section, if i arent,
help me to find the correctly section.
