if (other.transform !=transform && other.contacts!=0)
{for( I =0; I < other.contacts.Length; I++)
{GameObject SS = Instantiate(spark,other.contacts*.point,Quaternion.identity) as GameObject;*
if ( other.transform !=transform && other.contacts.Length != 0)
{ for(int I =0; I < other.contacts.Length; I++)
{ GameObject SS = Instantiate(spark,other.contacts*.point,Quaternion.identity) as GameObject;*