how I can make Legacy Shaders 2side (where I put "cull off")

Shader “Legacy Shaders/Lightmapped/Bumped Specular” {
Properties {
_Color (“Main Color”, Color) = (1,1,1,1)
_SpecColor (“Specular Color”, Color) = (0.5, 0.5, 0.5, 1)
_Shininess (“Shininess”, Range (0.01, 1)) = 0.078125
_MainTex (“Base (RGB) Gloss (A)”, 2D) = “white” {}
_BumpMap (“Normalmap”, 2D) = “bump” {}
_LightMap (“Lightmap (RGB)”, 2D) = “lightmap” { LightmapMode }
}
FallBack “Legacy Shaders/Lightmapped/Bumped Diffuse”
}

where I put “cull off” for make it can view 2side

thank you for help

This isn’t really a shader. Because it has no subshaders, it will behave exactly like Legacy Shaders/Lightmapped/Bumped Diffuse. Cull Off doesn’t mean anything unless it affects a Pass block. Read the Shaderlab syntax guide for details.