i mean if i use HDRP if i want to fix this i selected ( Base UV Mapping ) { Triplanar } to fix it >
my question how i fix it with out using HDRP using Standard material
This. I believe the problem is that your model does not have correct texture coordinates, that is: it’s not UV-unwrapped.
By using a triplanar projection shader, the shader itself calculates texture coordinates by using a planar projection from each world-space axis (x,y,z) and it circumvents the issue. This is however absolute overkill: your model should have correct coordinates to begin with.