how i fix material PBR


i get this problem if i put material its not showing for me like

if i use asmplify shader editor can fix it and how i fix it with it

any one get an idea

i dont use HDRP

but with HDRP i know how i fix it

this problem with out HDRP

i want to fix it if any one know please help me

What is the exact issue and do you mean urp or birp when saying without hdrp?

i mean if i use HDRP if i want to fix this i selected ( Base UV Mapping ) { Triplanar } to fix it >
my question how i fix it with out using HDRP using Standard material

i

Again, do you mean URP or built in render pipeline…

In the URP you can use a shader graph to make a triplanar shader

Built in

Unity does not include a triplanar mapping shader with their built-in shaders. You can write your own or look for a third-party shader.

Someone wrote a triplanar shader for Unity here:
https://github.com/keijiro/StandardTriplanar

The much more common way to apply textures is to UV-unwrap your models in your 3D modelling software.

This. I believe the problem is that your model does not have correct texture coordinates, that is: it’s not UV-unwrapped.

By using a triplanar projection shader, the shader itself calculates texture coordinates by using a planar projection from each world-space axis (x,y,z) and it circumvents the issue. This is however absolute overkill: your model should have correct coordinates to begin with.