using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move2D : MonoBehaviour
{
public float moveSpeed = 5f;
void Start ()
{
}
void Update()
{
Jump();
Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
transform.position += movement * Time.deltaTime * moveSpeed;
}
void Jump()
{
if (Input.GetButtonDown("Jump")
gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, 7f), ForceMode2D.Impulse);
}
}
}