I am trying to achieve that particles from vfx graph collide with meshes in the world space. Is there a way to do that with the vfx graph tool?
I have the same issue . when exactly VFX graph supports colliders on world space !!??
-there are some ways to do this but its not optimize . like using parameter binders and using VFXgraph colliders if your VFX is movable .
or using point cache to simulate collide . but what if you want to make it rain?
not optimize at all cuz you need to make a point cache from all of the environment and objects.
I hope unity team fix this issue soon