Without using the input manager, in C# (think snake game, where controls spawn new blocks rather than sliding a 2d/3d object around) how do I do this:
X = key pressed
and how to I declare it (if I can use the Keycode Data type?)
I have read this - Unity - Scripting API: Input But I can only find booleens regarding the keys being pressed and I assume there should be a Keycode return function somewhere in there. please help, infinite gratitude to those who can let me continue my project.
(I am assuming this is going to be 2 lines of simple code; a declaration, and a variable assigning operation) forgive me if my terminology is backwards wrong or just made up.
Patiently refreshing email,
d74g0n