Hey so I have been trying to work this out and I had an idea but I just realized it probably was a dumb idea hah
void Update()
{
points = GameObject.FindGameObjectsWithTag("-5");
for (int i = 0; i < points.Length; i++)
{
foreach (GameObject point in points)
{
point.transform.position = new Vector3(transform.position.x, transform.position.y - (20 * i), transform.position.z);
}
}
}
this was my code. so I’m trying to lay out game objects the same distance away from the ones next to it. like a line of them. ya know what I mean? would be awesome to have some help