How indirect light affects in the new High-Definition Render Pipelane?

Hi guys!

I tested some lights in the new HDRP but I didn’t find the indirect multiplier parameter. It’s possible to fix these with another parameter?

Here the light of Light-Definition Render Pipelane with the indirect multiply parameter.

3493591--278249--lights_indir_02.PNG

And here the light of HDRP withouth this parameter.

Thanks a lot!

One friend just said to me that in the new version come this parameter!
thanks anyways!!