is it possible to spawn every enemy only once and use every spawn point only once?
here my code :
var spawnPoints : Transform[]; // Array of spawn points to be used.
var enemyPrefabs : GameObject[]; // Array of different Enemies that are used.
var amountEnemies = 16; // Total number of enemies to spawn.
function newSpawn() {
for (i=0; i<amountEnemies; i++) // How many enemies to instantiate total.
{
var obj : GameObject = enemyPrefabs[Random.Range(0, enemyPrefabs.length-1)]; // Randomize the different enemies to instantiate.
var pos: Transform = spawnPoints[Random.Range(0, spawnPoints.length-1)]; // Randomize the spawnPoints to instantiate enemy at next.
Instantiate(obj, pos.position, pos.rotation);
}
}