I’m having a little trouble understanding the values I am getting out of Touch.tapCount…
How is this function “bounded” the script reference is kinda vague. Lets say I want to detect a “doubt tap” on an object in my environment to trigger a function. So Inside update I have something like this.
if (Input.touchCount == 1) {
Touch touch = Input.GetTouch(0);
if (touch.tapCount == 2 &&
rayAtTouch(touch.position) &&
hit.collider.gameObject.layer == (int)Layers.Index.interactionLayer)
{
Debug.Log("GOING OFF!");
}
}
The value coming out of touch.tapCount seems all over the place. When is it resetting that value? I get it’s representing touches but in exactly what frame of reference? Is there a better way to be check for taps manually?