How is particle System working exactly under dots?

I’ve added a particle under my subscene and I see it working, so I was under the assumption that the ParticleSystem was converted to DOTS.

However, I’m trying to access the ParticleSystem to play or stop it, and I can’t figure out how.

Has the ParticleSystem really been converted to DOTS and is it using the power of Burst? Or should I just use a hybrid approach and employ the ParticleSystem in the MonoBehaviour world instead?

Thanks in advance for any enlightenment.

Has not been converted.

Just using a companion gameobject which is just hidden in the hierarchy.

So, I’m better to use my hybrid technic to sync the mono to the DOTS physics, right?