I’ve added a particle under my subscene and I see it working, so I was under the assumption that the ParticleSystem was converted to DOTS.
However, I’m trying to access the ParticleSystem to play or stop it, and I can’t figure out how.
Has the ParticleSystem really been converted to DOTS and is it using the power of Burst? Or should I just use a hybrid approach and employ the ParticleSystem in the MonoBehaviour world instead?
Thanks in advance for any enlightenment.