Does anyone know how SystemInfo.deviceUniqueIdentifier is computed for each platform?
I found this for Android (http://unity3d.com/unity/beta/notes-3):
“Android: SystemInfo.deviceUniqueIdentifier is anonymized by calculating the MD5 sum of IMEI/MEID, ANDROID_ID or WiFi MAC - whichever is available”
for android it pulls from Settings.Secure.ANDROID_ID and does a md5 hex digest on it. There may be a fallback for mac addr or anything else in the link Another stack exchange question there’s an android developers blog post about this too but I think the SE has the info you need + much more.
i haven’t figured out PC yet, but ios is an api for vendor_id or ad_id unless its something before ios 7.