How is this effect done?

Hi all

I am curious how the animated look in games like Valkyria Cronicles and Dragon Quest is created.
Sample: Valkyria Chronicles screenshots - Hanapin sa Google

Is this achievable by simply using the normal cartoon shaders that comes with Unity or is this a normal diffuse shader but water coloured texturing? Does this use a cube map for the lighting or a normal point light? Is this a post processing effect to kind of bland everything out or is it a combination of some/all of these?

I have been wondering about this for a while but never bothered to ask, thinking I will just play around with it one day until I figure it out… Now, however, I need to figure this out in a hurry so I turn to my peers for assistance :stuck_out_tongue:

Thanks in advance

Well, I think Dragon Quest definitely does edge detection as is evident by this screen, as far as the palette goes I think that would just be a matter of combining/tweaking color correction/contrast correction image effects and the actual art style/texture work on the geometry.

HMMMmm, looks like a combination of nice and subtle black outlining, and almost (if not complete) flat shading, (almost 100% ambient light, very low (maybe 0%) lights’ intensity, right? Then let the texturing do the work!

Know what? i was thinking more or less along the same lines… Basically, the texturing on the skin seems to be a plain single color. The lack of details is what gives it that comic book look… What makes it look awesome is the shadows when it moves. That slight grey shadows…

It doesn’t seem like a very hard thing to do but because it looks so good I have my doubts that it could be as easy as it sounds… Nothing worth doing is ever easy…

So I guess the next step is to forego all the wondering about different camera and shader techniques and start playing with photoshop, huh?

I guess I’ll be doing that until someone comes up with a more definitive answer to this technique.

Thanks for the thoughts, brus.