Netcode for gameobjects is just errors and more errors.
A high latency transport.
[Netcode] A ConnectionRequestMessage was received from the server on the client side. This should not happen. Please report this to the Netcode for GameObjects team at Issues · Unity-Technologies/com.unity.netcode.gameobjects · GitHub and include the following data: Message Size: 90. Message Content: 02 01 7d 9a e2 a5 01 b2 36 17 b3 01 46 c4 ca 04 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 e1 94 83 62 17 b6 1f 5d
UnityEngine.Debug:LogError (object)
ArgumentException: An item with the same key has already been added. Key: 1665640498
System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:0) System.Collections.Generic.Dictionary
2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:0)
Unity.Netcode.Components.NetworkAnimator.InitializeRPCS_NetworkAnimator () (at :0)
This and walls of errors occurring everytime you enter playmode.