How is this type of hud done?

This is very cool, I like how the hud moves when the player moves but how is something like this done?

Well, I do a similar thing with my HUD- here’s my code - the part you’ll be looking for is under walk movement

http://pastebin.com/1Asze9ci

One of my update videos with gameplay in it (just skip to about 20 seconds in)

Basically, I just took the distance moved and plugged it into a Cosine equation.

squared55 the guns in your game take up to 1/3 space of the screen. But I like the movement, very fuild.

I cant figure it out :frowning: Is there a simpler way? Like making it move when move when w is pressed and it moves a little faster when w and shift are held down?

You could set up animations that offset/move the hud when walking / jumping / ect it would not work perfectly but would provide the basic feel your after.

Let me try explaining a little better. Remember this from highschool?

Notice how the higher the x-value gets, the y value alternates between 1 and -1? Well, if you have a maximum sway value, simply multiply the value by the result of the cosine function, and then add the result to the x or y position of the HUD.

In other words:

//distance moved since the start of the game
var totalDistanceMoved : float;

//Self Explanatory
var positionLastFrame : Vector3;

//Speed at which the HUD sways
var swaySpeed : float;

//maximum amount to move HUD
var maxMovementValue : float;

//Self Explanatory
var numberToAddToGUICoordinate  : float;

function Update()
{
     //Get the distance moved since last frame
     totalDistanceMoved += Vector3.Distance(transform.position, positionLastFrame) * Time.deltaTime;

     //Get the amount to add to the GUI's x or y coordinate
     numberToAddToGUICoordinate = Mathf.Cos(totalDistanceMoved * swaySpeed) * maxMovementValue;

     //Get position this frame to compare next frame
     positionLastFrame = transform.position;
}

Still in high school :smile: thanks now its clear