How is transform.Rotate equivalent to the obsolete RotateAround?

I don’t need help rotating stuff, but I do want to know why RotateAround is obsolete.
How do you use transform.Rotate to rotate 70 degrees around axis (3,4,5)?
I can do it using math or quaternions, but if Rotate is to replace RotateAround there must be a simple way. I know the not simple way, show me the simple way.

Many thanks

Tags: RotateAround

It’s not. You have to use Rotate to apply your rotation to the matrix, and you have to rotate the position around your pivot by yourself.

See Vector3 Rotate Around - Unity Answers