How is using 2D sprites in Unity3D

Hi all,

I’s like to make a 2D game with Unity3D, but I wonder Unity3D supports 2D sprites(not GUI) efficiently.

Is it also good for 2D game?

Unity has no 2D functionality, as such you can not just drop them in and do much.

But there are different options for the purpose. ZombieVille uses bone handled “sprite sheets” for the whole scene.
Alternatively there is Sprite Manager and especially Sprite Manager 2, that help you get anywhere.

But you will still be in a 3D engine afterwards, no tile systems etc