I am working on an IPhone game. Currently the .ipa file is about 250MB. When I open that (in WinRAR) I see that the exe is about 65MB and the rest is made up of various resources.
When I publish this to the app store I assume the download will be 250MB.
If I then create a new version that has just (say) changed one of the assets then this new .ipa file will also be about 250MB. If I upload this new version to the app store will the users have to download the whole 250MB again or will they just be able to download a small patch that contains the changed asset?
Many thanks