I just ran into this site and took a look at the sample videos on the right :shock: :shock: I know it’s a plugin for 3DS Max, and it’s no where near real time, but imagine if it were possible in Unity. That’s the best smoke, fog and fire sims I’ve ever seen…
:shock:
“Render like hell” gets a new meaning… This is simply awesome.
Still would be hella useful for creating animated particles. Yes that looks utterly amazing.
Ron may have to buy that plugin for Max (the global engineering firm we work for uses the latest versions of Max exclusively). Wow, phenomenal.