Wait wait wait, before you use the “There is no definite answer” card on me, thats not what I want to know, what I want to know is is how much of the packages is incomplete (in the most vague and broad sense) and how long do you think it will take under current conditions. I know it is EXTREMELY hard to predict this and that you can think it will be just year, but then boom its actually 5 years. So… yeah I have no idea what your answers will be (if any…).
Not the answer you want… but this is impossible to predict, as we (non-Unity-staff) have currently no idea about the 1.0 scope, so we can’t know how far we are from it. If at least if we had a roadmap it could be a little predictable based on the current state, but we don’t have it.
Some good points to think about:
- The API seems to be close to final, it is expected breaking changes still but “the way of doing things” should not change that much from now on;
- The subscene/conversion workflow is here to stay based on all official infos we have so far, so focus on that if you start a project;
- The hybrid components (non-DOTS components together with DOTS) is missing a lot of improvements still, currently it feels more like a workaround to use features that DOTS currently lacks without needing you to implement it, but it doesn’t always work as you might expect;
By hybrid components you mean stuff like hybrid renderer?
No, by hybrid components I mean using MonoBehaviour components in an Entity (like adding an AudioSource, or a Canvas…). This can be done during conversion by using AddHybridComponent method in the conversion system, or by using AddComponentObject at any time (this one just puts a reference to an existing object, so even more confusing to use IMHO).
I see. Thanks. Guess more ppl arent going to write here, so yeah, thats it for this question.