Hello all. I’m new to Unity. I’ve successfully imported a blender model. The blender model had both a regular material, and a material with a UV mapped texture. I set that texture to not repeat, by setting the Extension option to Clip in the texture panel.
However, on importing the model into Unity, the texture image was missing. I added it manually, but now I can’t find any way to have the texture not tile. This is not a tile texture - I just need it once on the object. Is there a way to do this that I’m missing?