How many ads should I show?

Hi. I am trying to decide how often to show ads and which type of ad. Ideally I want to know the way the popular games out there do it, I think they would be a good model to follow. Can everyone share their experiences?
Thanks!

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Hi,

I will brake the ice and be the first to post …
In my opinion (what I’ve done for my game is this)

I create a script that show ads every 4 times the scene is loaded … and is a skippable one as well…
And every time after he dies, he has an option to watch a reward ad(non skippable) to get an extra life, remember this is optional.
Plus a button to watch a reward add same non skippable to get random coins so he can use in the game…
Trying not to force people to watch ads automatically because i think this is wrong, and for myself… if i use a game and force me (like every level or something stupid like every time you enter or exit the level) i will just delete the game…
But again, this is my opinion :slight_smile:
PS: If you find a good option let us know !

yeh, every 4 times sounds about right.

Do the skippable adds earn less?

Yes and no :slight_smile: depends of the “Action” is taken…
If the person will watch the full ad or click to install what the add offer will get the same…
Edited: If will click skip, you will earn just a part of the money

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Hi @samvilm ,

In case you haven’t come across this, we have some best practices tips that might help here: Monetization strategy

I would also recommend downloading and playing some of the most popular games that are similar to yours and seeing their approach. While you won’t know precisely how much money those games are making, playing them will give you first-hand experience around how the frequency and method of showing ads affect the user experience.

Good luck!

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thanks.

Does anyone remember how the original flappy bird placed his ads? He did pretty well…

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@Unity_Quinn My intention on starting this thread was so that instead of everyone having to check out all the games individually the information can just be posted here for a quick reference.