We are building a WebPlayer game, so we want to achieve a very small download initial size.
So using AssetBundles seems the solution.
AFAIK or red, you can create several bundles, but more interesting, you can save and ask any item in that bundle with a name.
So, If understand well, I can create one ONLY external bundle WITH ALL game resources, and referencing in it ONLY one item and exactly ONLY one item will be donwloaded, for example a single prefab (AssetBuddle.Load(namePrefabWhenSaved)).
Am I correct?
So, is there any reason to create more than one AssetBundle file? (more than logical structuring)
Is there any improve in downloading, seeking, before downloading the selected resource using smallest Assets Bunddles?
Thank in advance.