How many AssetBundles files?

We are building a WebPlayer game, so we want to achieve a very small download initial size.

So using AssetBundles seems the solution.

AFAIK or red, you can create several bundles, but more interesting, you can save and ask any item in that bundle with a name.

So, If understand well, I can create one ONLY external bundle WITH ALL game resources, and referencing in it ONLY one item and exactly ONLY one item will be donwloaded, for example a single prefab (AssetBuddle.Load(namePrefabWhenSaved)).
Am I correct?

So, is there any reason to create more than one AssetBundle file? (more than logical structuring)

Is there any improve in downloading, seeking, before downloading the selected resource using smallest Assets Bunddles?

Thank in advance.

No, in order to reference anything in an AssetBundle you first have to download the entire AssetBundle.

Ok, nice to know, so, the bundle files should be structured as called in game advance?

Thanks.

Guessing a bit as to what you mean but yes, structuring your assetbundles so that they match your game’s progression is a good rule to follow.

Haha, thanks, sorry about my english, when I write fast it is not good at all :slight_smile:

Thanks.