How many characters can Unity + Mecanim handle?

Just wondering if Mecanim can handle large groups of animated characters, any demos showing off a Mecanim crowd?

Or are you better off with the old animation system for larger groups?

It was slightly slower than the old method when first announced, but they’ve also reported performance gains since then. Still, I didn’t find it slow at all. A crowd scene ships with the demo files, has a big bear and like 50 guys or so running around, and speed was very good. I recommend just to pull the examples down and run the crowd scene against your target setup and see if it works for you.

Wow that’s quite a few, at about 60fps (in editor game window maxed)

Cheers, something new to learn then!