I’m trying to make a turn base game similar to Xcom or Advanced Wars, and I’m just wondering how can I check what units are inside the targeting collider?
As I have it now I have when you select a unit there’s a red box that appears around them and everything in that red box can be hit. I’m assuming I need to use an array with OnTriggerStay to say how many enemies are inside the hit box and if they can be hit?
Anyone have any suggestions on how to go about doing this?