How many polygons is too many?

Hi,

I am working with cubes that are rounded on their edges, causing a high polygonal count, roughly 800 per object. The game will feature about 150 of these on the screen (static) at any given time. Is there some hard and fast rule about objects and polygonal count? I am using Maya and trying to reduce the poly count without sacrificing too much detail (roundness of corners).

Any thoughts?

Thanks,

Greg

So that’s 120k polys on screen at any one time… that’s perfectly doable. But 800 polys for a rounded/chamfered cube seems like extreme overkill to me. Experiment with edge smoothing in Maya and you could probably get that down to less than 100 polys a cube that looks identical to a higher poly version depending on how close a particular cube will ever get to the camera.

Thanks for the insight! Yea, I know, total overkill on the polycount. I want detail for close up, but this is too much. BTW, what is the upper limit of polygons for Unity or for most computers?

The upper limit is about 65K per object. Per scene, technically it probably depends on how much VRAM you have, but realistically it depends on what framerate you want. (i.e., your framerate will be insufferably slow long before you hit any hard limits.) 120K isn’t a problem for a decent graphics card, but the GMA950 might have difficulty.

–Eric

You might wanna check out this thread:

Forum Thread

And this:

Graphical Optimization

Good luck!

Cool, thanks again Eric!

Thanks you too MC, I’ll check it out.