Hopefully I have worded my question correctly. I am creating a Garden (not that big) for the Samsung Gear VR. As my style is low-poly, I am pretty much creating everything in 3D, no images are being used for the grass or flowers. It is not a huge garden, but it needs to be populated with vegetation. This example shows you a section of grass/bush I am using. It has 1122 faces, and I need about 4 or 5 of these scattered around the Garden. I am trying to keep everything to 1 face side (so no extrusing so it looks thicker, I can just turn cull off in the shaders).
I am using vertex painting for textures so there will not be loads of material files in Unity project.
Especially as its my first time creaing a Garden, it is something that is proving challenging and also exciting to work on!
So how many polygons is too many for the Samsung Gear VR to not …work/perform properly? Or not to function or lag? I am not sure how to word it correctly.
p.s I have a feeling that it is quite a broad question, and relies on many other factors that can determine the performance of the project being played in the Gear VR
Thank you
