How many raycast can be running in a scene without it being considered too many?(Solved)

Simple scene… player object, a few obstacles and an enemy using raycast to detect/attack the player - All good.

Next scene… player object, a few obstacles and maybe as many as 52 enemies all using the same raycast method to detect/attack the player.

Is this going to be over-taxing on my game/resources


Should not since Raycast is just multiplication and division of a few values.

The real question is do you need casting each frame? Could you maybe make them less frequent like only 4 times per second (already a cast each 25ms which sounds enough).

private float freq = 0.25f; // 4Hz
void Update(){
   timer +=time.deltaTime;
   if(timer> freq){
       timer = 0;