How many verts?

How many verts or polygons could be used in one scene?
I onle need a aproximate number because I know that depends of CPU, GPU, etc.

Any idea?

Thanks,
Juanfry

For mobile, the Unity Manual says “Generally speaking, aim for no more than 100,000 vertices on mobile.” (Unity - Manual: Graphics performance fundamentals).
As for console or computer, the manual says immediately afterwards “A PC manages well even with several million vertices, but it is still good practice to keep this number as low as possible through optimization”.
If I were you, I would consult that link often. It will be your best friend in the optimization stage of design. (=

As for VR, sadly I have no idea. My guess is that it can handle slightly less than a PC (With the inherent stress on the CPU and GPU due to rendering two times in one frame)?

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